Thursday, 4 July 2024

Privacy policy

 

PRIVACY POLICY


syed87925 may collect, store and use your personal information in connection with developing and providing to you its products, software applications (whether on third party sites or as applications on mobile devices), sites and other services (collectively, "Services"). At syed87925, we take your privacy seriously. We operate on the principle that your personal information belongs to you and only you can decide who you want to share it with and why. This is fundamental to the way we work and were committed to providing a secure environment for you to store your personal information and share it with others when you want to. This privacy policy ("Privacy Policy") explains how personal and other information is collected and used by us. Please read it carefully, as all of our Services are governed by this Privacy Policy. By using or accessing any Service you agree to and give consent to this collection, processing, transmission, retention and use of such information and data related to you. You may withdraw such consent at any time by letting us know via the applicable Service (e.g., using customer care tools in app) or by contacting us at abbas87925@gmail.com. At that time, you may also want to remove any cookies which have been placed on any device used to access the Services. Your withdrawal of consent will not affect the lawfulness of any processing carried out by us prior to such withdrawal. You are not authorized to install, access or otherwise use the Services if you do not agree and consent to this Privacy Policy.

Users Outside the US

If you are located outside the United States, you acknowledge and consent to the processing of such data in the country in which it was collected as well as in other countries where it may be transferred, including the United States, where regulations regarding processing of personal information may be less stringent than regulations in your country.

Updates to this Privacy Policy

Any changes we may make to this Privacy Policy will be posted to this page. Your continued use of Services will signify your agreement to and acceptance of any changes to this Privacy Policy. Please bookmark and visit this page periodically to review the current Privacy Policy and to understand what information we gather and how we may use it. This Privacy Policy is governed by and forms a part of our Terms of Service.

DATA COLLECTION

Personal Information

Situations when you make personal information available to us may include, but are not limited to: (a) by visiting our websites or using our software applications, (b) registration for Services, sweepstakes, contests and special events; (c) accessing Services using IDs from a third party service, such as an application marketplace, gaming service or social network service; (d) subscribing to newsletters; (e) requesting customer support or other direct communications with us; and (f) otherwise through use of our Services where personal data is required for use and/or participation. Personal data we collect and/or process may include (but is not limited to): first name, last name, email address, user names, date of birth, age, gender, IP address, city, unique identifiers in cookies and third-party service IDs (e.g., Swrve, Facebook, Apple, Google). For example, we may collect and share the advertising identifier associated with your device (such as the Apple IDFA and Android Advertising ID) with advertisers. An advertising identifier is an alphanumeric string that can be used to identify your device so that advertisers can serve relevant ads to you, and in certain territories (such as the EU) may be considered personal information. We use the Apple IDFA only as permitted by Apple, and we use the Android Advertising ID only as permitted by Google. An advertising identifier is assigned, and ad tracking is turned on, by default on your mobile device. You may limit the use of or reset your advertising device ID using the privacy settings on your mobile device; in some cases you may need to reset the operating system to reset the advertising device ID. We do not associate any of your other personal information with your advertising device ID without your consent (which may be given by you in our terms of use for a Service). Aggregated Information & Non-Identifying Information We may collect aggregated, anonymized information via the Services that does not identify any single user or device. We may use that information to calculate statistics about our user community for the purpose of enhancing our Services or for security purposes. If you choose to provide a username within a Service, please do not provide as your username any information that identifies you in real life, such as your real name. We may also collect and/or process other data not relating to you as an identified or identifiable person, including (but is not limited to): device IDs, third-party service IDs (e.g., Adjust), application usage data, operating system information, browser information, and network and online usage information. When a user accesses or uses a Service, we may collect technical information about the users device, such as the IP address that requested the display of the Service, the operating system type and the identifiers associated with the device. Certain non-identifying information would be considered a part of your personal information if it were combined with other identifiers (for example, combining your zip code with your street address) in a way that enables you to be identified. But the same pieces of information are considered non-identifying information when they are taken alone or combined only with other non-identifying information (for example, your activity in a game).

Profile images and nicknames provided by users are stored in the https://elb.quickappninja.com server to allow future retrieval by the user and to support the game's functionality in line with its privacy policy. Users are not required to upload a profile image and may use a default nickname and image without any limitations in the game experience.

SERVICE PROVIDERS

In the course of providing the Services, we may employ third party service providers and their technologies that use certain methods to collect personal and other information as a result of their integration with our Services to perform, for example, analytics, customer support and other services for us. The specific service providers we employ may vary depending on which of our Services you use. When we share data with these service providers, we do so in accordance with this Privacy Policy. When third party service providers collect or process user data on our behalf, they do so in accordance with their own privacy policies, available at their respective website.

USE OF INFORMATION

We use the collected data to provide the Services as well as conduct related analytics regarding the use of Services, such as user behavior with respect to our Services, the number of users of our Services and which sections of a Service are popular. We use this information for supporting our business operations, which include product development, improving products and services, personalizing relevant content, measuring marketing campaign performance, processing transactions, customer support and communications, protecting the rights of syed87925 and its partners and users and complying with applicable laws and regulations as well as our Terms of Service and this Privacy Policy. In the course of providing the Services, personal and non-identifying information related to you and specific software applications may be shared with third parties, including third party developer(s) and service providers specifically involved with their development and operations, and when we believe in good faith it is necessary to comply with the law, enforce or apply our Terms of Service or other agreements, or protect the rights, property, or safety of syed87925 and our partners, employees, users, or others. We may associate information about you we collect through one part of our Services and use it in connection with other parts of our Services. We may also obtain information from other sources and associate that with other information we collect through our Services. For example, if you create or log into your account through a social network service site or otherwise authorize us to access your social network data in connection with accessing one of our Services, we may have access to certain information from that social network, such as your name, account information and friends lists, in accordance with the rules prescribed by such social network, and this information may be associated with other information we have collected separately. We may use personal contact information you have made available to us through your use of Services such as email address, to send you communications that we believe are relevant to your use of such Services, as well as other Services which we offer. If you receive commercial emails from us, you may unsubscribe by following instructions contained within the email or by contacting us at abbas87925@gmail.com. Even after you opt-out from receiving commercial or promotional emails from us, however, you will continue to receive administrative messages from us regarding Services that you are using.

DATA RETENTION

We may retain and store collected data for any periods necessary to perform Services and fulfill the purposes outlined in this Privacy Policy unless a longer retention period is required or permitted by law. As a general matter, we delete the personal data of a user twenty four (24) months after that user ceases using our Services. Please note that some data may be used and further retained if necessary to resolve disputes, enforce user agreements, and comply with technical and legal requirements and constraints related to the security, integrity and operation of Services. We may also delete some or all of your personal information upon receiving a request to do so from you.

THIRD PARTY TERMS

While we may use third parties to collect and process personal and other data on our behalf and according to our instructions in the course of providing the Services, we do not actually control third-party data collection and use. You acknowledge and agree that your access to and use of the Services may be subject to terms and conditions of third parties, whether or not they are acting on our behalf or independently of the Services. These third parties include mobile device manufacturers, operating system and browser developers, social network services, analytics providers, companies delivering advertisements in or for our Services, and online and mobile network communications providers, any of whom may utilize cookies and other technologies for analytics, monitoring and other purposes, including for other products and services you may be receiving from them. Please refer to the privacy policies and terms and conditions applied by such third parties. In addition, if you leave our websites or software applications and go to another website or software application, the third party associated with such site or app may also collect personal and other data from you. We have no control over, do not review, and do not assume any responsibility for, these external websites or apps or their content, policies or terms.

PUBLIC DISCLOSURE BY YOU

You may choose to disclose data about yourself in the course of contributing user generated content, if applicable, to the Services or on social networks. Any data that you disclose in any forums, blogs, chats or the like that are part of the Services will become public information, and there is no expectation of privacy or confidentiality with respect to that data.

OUR USE OF LOCAL STORAGE

Local Storage is a small database located inside your device. We may use local storage and/or similar technologies for a number of purpose, including player authentication, fraud prevention and remembering of preference/settings. This technology helps us provide a better experience when interacting with our Services and to improve your player experience.

CHANGING OR DELETING YOUR INFORMATION

We think it is important that you are able to control your personal information. You have the right to ask us not to process your personal information for marketing purposes. You can exercise your right to prevent such processing at any time by contacting us via the applicable Service (e.g., using customer care tools in app) or at abbas87925@gmail.com. The law gives you the right to request a copy of the personal information we hold about you. We first require you to prove your identity with additional pieces of approved identification. We will supply, correct or delete personal information about you on our files. In addition, you may request rectification or erasure of personal information as well as the restriction of processing of your personal information. We will comply with your requests in accordance with the applicable law. If you wish to complain about the processing of your personal information then please contact us first, but if we do not satisfactorily deal with your complaint, then you may contact the applicable regulator or Information Commissioner. If you want to stop using the Services, you may do so. If you do, you may also want to remove any cookies that we have placed on any device used to access the Services.

BUSINESS TRANSFERS

As syed87925 continues to grow, we might sell or buy certain subsidiaries and/or business units. In such transactions, customer information is generally one of the transferred assets. Also, in the unlikely event that syed87925 or substantially all of its assets are acquired, customer information would in most cases be one of the transferred assets.

CHILDREN UNDER 13 YEARS OF AGE

We do not knowingly collect personal information from children under 13 years of age. If we learn that we have inadvertently gathered personal information from children under 13 years of age, we will take reasonable measures to promptly delete such information from our records.

SECURITY

When we collect information from users, we employ generally accepted industry security techniques designed to prevent unauthorized access to information in our possession. We encrypt users personal information and grant access only to those employees with a legitimate business need to have such access. While we cannot control the third party service providers with whom we share data while providing the Services, we take reasonable steps to confirm that such service providers have privacy policies that provide protections appropriate to the types of information we share with them.

CONTROLLING LANGUAGE

This Policy may be provided as a courtesy in multiple languages, however, the English language version of this Policy shall control in the event of any ambiguity between the English version and a version provided in another language.

CONTACT INFORMATION

For questions and information about this Privacy Policy, please contact us at abbas87925@gmail.com.

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GAME DISPLAY NAME:
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Please choose any you like or combine yours:

1. Guess the Pic Trivia Quiz
2. Picture Guessing Trivia Game
3. Trivia Challenge: Guess Pics
4. Guess the Picture Quiz Game
5. Pic Guess Quiz - Trivia Fun

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SHORT DESCRIPTION:
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"Guess the Pic: Fun and challenging trivia quiz game with thousands of images!"

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LONG DESCRIPTION:
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🌟 Welcome to "Guess the Pic" – The Ultimate Trivia Quiz Experience! 🌟

Looking for a fun and challenging game to test your knowledge? "Guess the Pic" is here to bring endless entertainment and mind-sharpening fun to your fingertips! 🧠✨ 

🎮 Main Game Modes:
- **Classic Quiz**: Dive into hundreds of levels and guess what's in the picture. From common objects to tricky images, challenge yourself with this ever-engaging trivia quiz.
- **Online Duels**: Compete with players worldwide in real-time! Challenge your friends or random opponents to see who can guess the pic first.
- **Daily Tasks**: Complete fun daily tasks to earn extra rewards and keep your quiz skills sharp.
- **Missions**: Unlock special missions and tackle unique image-guessing challenges to earn bonus points and exclusive rewards.
- **Leaderboard**: Rise to the top of the global leaderboard by playing and winning quizzes. Prove you're the ultimate trivia master! 🌍🏆

🕹️ Special Events:
- **Tic-Tac-Toe Event**: Combine the excitement of Tic-Tac-Toe with our trivia elements. Strategize your moves not just to win but to guess the pics correctly!
- **Crossword Event**: Flex your brain muscles with our innovative crossword events. Guess the pics and fill in the crossword to find the hidden word.

🗂️ Additional Features:
- **Level Packs**: Explore a wide variety of level packs focusing on different topics such as animals, landmarks, food, sports, and more! 🦁✨🏰🍕⚽

🆓 **Why Choose "Guess the Pic"?**
- Free to play with optional in-app purchases
- Regular updates with new pictures and levels
- Easy to use interface and engaging gameplay
- Perfect for all ages and skill levels!

Whether you're a trivia enthusiast, a quiz master, or just looking for a free and fun way to spend your time, "Guess the Pic" is the perfect choice for you! Download now and start guessing! 📲

Turn your downtime into a brainy fun time with "Guess the Pic". Test your wits, sharpen your mind, and most importantly, enjoy every moment!

🌐 Download "Guess the Pic" today and let the guessing games begin! 🚀

#Trivia #Quiz #GuessThePic #MemoryChallenge #FunGames

Tuesday, 21 March 2017

Super Bomberman R review

Hudson Soft's much-loved series gets a surprise revival where great local multiplayer is balanced out by weak online and a premium price.


By Martin Robinson Published 09/03/2017 Version tested Switch




Some comparisons can cut both ways. Super Bomberman R, an unlikely revival for Hudson Soft's classic series as it celebrates its 33rd anniversary, feels like the product of another age. In its power pop colour and with its kernel of proven multiplayer brilliance, it's every inch a forgotten Dreamcast classic that's been freshly unearthed. With its blunt simplicity, though, it can be left a little exposed in these less forgiving times.

There's a weight that's been placed on Super Bomberman R, one that it's not always able to shoulder. First, its profile has been raised by one of the few physical retail games accompanying the launch of Nintendo's Switch (with a sizable price-tag to boot, something at odds with more recent Bombermans, such as DSiWare's Blitz or Xbox 360's Live: Battlefest). Secondly, it's the first game to showcase Nintendo Switch's online offering. And in that regard, it's not pretty at all.

Whether blame lies with developer Konami (who bought out Bomberman's creators Hudson Soft in 2012) or with Nintendo's own service or hardware isn't exactly clear, but playing Super Bomberman R online can be horrendous. Even when you've fiddled in the settings to make sure you're only playing against people with decent connections there's a sluggishness that often devolves into a stuttering mess. It's early days, of course, but there's a real danger that most players will have moved on by the time Super Bomberman R gets its act together. Needless to say, if you're out for a replacement for the sturdy and enjoyable Bomberman Live: Battlefest, you're best off looking elsewhere, and here's hoping Nintendo's own online debut with Switch in Mario Kart 8 Deluxe is on firmer footing when it comes out towards the end of April.

A small shame, as elsewhere Super Bomberman R fares much better. Bomberman's formula remains exquisite, and in paring it back to basics Konami serves up a warming reminder of its charms. Gone are the more hyper power-ups of latter Bombermans, and absent are the Louies, the kangaroo mounts that have been a series' staple since Bomberman '94. This is a throwback to Bomberman when the series' popularity was arguably at its peak, and when four people would huddle around a SNES with a multi-tap to enjoy the knockabout thrills of one of the era's finest multiplayer games.

Super Bomberman R does a great job of delivering on that nostalgia, leaning on the Switch's ability to host local multiplayer on the go. You can hook up to eight different controllers to a single unit, falling short of Saturn Bomberman's high score of ten players but more than enough to fit around a screen. The online might falter, but this is how Bomberman's surely meant to be played; jostling for position on the sofa while chipping through blocks as you size up your quarry, devouring power-ups as you go. It's as entertaining now as it was back in 1993.

Super Bomberman R is well served for local multiplayer too, even if it's still a little slim. There's only the one game mode - though it's easy enough to argue that, when it comes to Bomberman, there really only need be just that one mode - with eight maps available from the off. Another 10 are available via the in-game shop, a feature not fueled by microtransactions but rather through the currency you earn as you play.


It ties neatly enough into its campaign, where you earn continues by pumping in some of that same currency. For a series that never really found a foothold in the arcades in all its years, there's a punchy heart to Super Bomberman R's story mode that harks back to bar room classics; across its 50 levels, there's a readable simplicity to the enemies you clear off the screen, while the deliciously complex mecha boss designs bring to mind some of Psikyo's work at the turn of the century.

Super Bomberman R's story mode is also playable in co-op - and, indeed, it's much more fun when played with a friend in tow, where you can see it off over the course of an afternoon. It's light, it's breezy and it's fun, bookended by cutscenes from a kid's TV show take on Bomberman I'd happily share a hangover with on any given Saturday morning. You certainly can't fault it for its enthusiasm.


There's plenty else to find fault with, whether that's with its price tag, it's online or how slim it all feels. Or, for that matter, how Unity doesn't seem capable of providing the gloss in what's a technically limited showcase for the Switch. For all that, I've got a huge soft spot for Super Bomberman R; it's a gentle throwback to simpler times, and a welcome revival for a local multiplayer classic for what's set to be an outstanding local multiplayer machine. An effective slice of nostalgia, then, albeit one that comes at a considerable price.

Monday, 13 March 2017

Psychonauts

Psychonauts in the Rhombus of Ruin is the return to Psychonauts 




Platforms: PlayStation VR

Developer: Double Fine Productions

MSRP: $19.99

Introduction:




It’s been awhile since we’ve seen or even heard about a new Psychonauts. You remember Psychonauts, right? The cute adventure game from Double Fine on the original Xbox and PlayStation 2 that became a cult classic? For those unaware of Psychonauts, here’s a quick rundown. You play as Raz, a boy with psychic powers that allows him to do a variety of things such as picking up objects with his mind, possessing people, and more. Without going too deep into the story, Raz joins a group of spies called the “Psychonauts” who hold similar powers to him. The game is a light-hearted, comical homage/parody of classic spy films like 007 which has the added twist of supernatural powers that you use to solve puzzles and defeat enemies. The game reviewed very well when it released in 2005 but despite the rave reviews, it didn’t sell incredibly well. In fact, it was sadly deemed a commercial failure. That doesn’t mean Double Fine threw in the towel and considered it a dead IP though!

Those who played the game have been begging Double Fine for a sequel for over a decade and we are about to finally get one! To help whet the appetite of fans as they work on the sequel, Double Fine has released a PlayStation VR exclusive titled Psychonauts in the Rhombus of Ruin that bridges the gap between the original game and Psychonauts 2.

Rhombus of Ruin makes it feel like no time has passed since the original game:


Psychonauts in the Rhombus of Ruin is more or less a first-person point and click game that features zero combat and is entirely puzzle based. You’re still the beloved Raz and you’re joined by fan favorite characters like Coach, Raz’s father, and the adorable Lili. The game starts directly after the end of the original Psychonauts, Lili’s father has been kidnapped and the Psychonauts must find out his whereabouts. Each character is voiced by the same actor, everything feels right tonally, and the music is just as you’d imagine it. It’s as if 12 years haven’t passed since we last saw this band of heroes!

Your search brings you to the mysterious Rhombus of Ruin, an underwater base filled with secrets and creatures. Since the game is entirely first-person and is semi-on-rails, the world is designed with such care. It is so carefully crafted and is filled with objects for the player to interact with. I spent dozens of minutes just picking apart some of the locations just to find new things to laugh or smile at.

On top of that, it does a great job of immersing you in its world. When you’re outside of the actual base and are in the water, fishes swim right past your face and it actually startled me. It wasn’t meant to scare me, I was just so immersed and felt like I was under the water that when the fish swam past me I had what would’ve been a natural reaction if I was really there.

Not your traditional Psychonauts game:


This game may not be what you expect from a Psychonauts game since it’s not a platformer, it’s not third-person, there’s no combat, etc. But it is very much a Psychonauts game in terms of tone, that side-bursting Double Fine humor, and the overall style. It looks like a beautiful animated movie that mixes the art styles and tones of animated shows/movies like Coraline and Invader Zim.

The comedy in the game is excellent, I had to pause the game a couple of times because I was laughing so hard. The humor doesn’t just come from jokes being told through dialogue, it also comes from exploring this uniquely strange world Double Fine has created and interacting with it by using your powers. If you do something wrong in a puzzle or by experimenting with things to figure out a solution, you won’t feel stupid if you got it wrong. You’ll be rewarded with something that’ll give you a small chuckle. The game rewards you for simply exploring and experimenting with its small, but finely detailed areas.

Simple yet fun, challenging puzzles:


The puzzles themselves are usually fairly simple but they offer enough of a challenge so they don’t feel incredibly easy. You have to survey your surroundings to determine what exactly you need to do and the answers aren’t super obscure, the hardest puzzle in the game might take you a maximum of 10 minutes to solve. It makes them easy enough to solve to keep a good pacing while also feeling satisfying when you do figure them out.

The puzzles require you to do pretty basic things like moving things to certain areas with your psychic powers so they can be interacted in unique ways, lighting things on fire, or even just figuring out how to exit a locked room. The environments are so compact that they answers/hints aren’t super hard to find and it’ll keep things moving at a brisk pace.

One jarring technical difficulty:



The one issue I had with the game may not even be a problem with the game itself. A few times throughout the game, the camera would glitch out and cause an incredibly disorienting feeling that made my stomach turn in an unpleasant way. Since you’re playing the game through someone else’s point of view, it can cause immense confusion and displeasure when the character’s head starts to move in ways someone's head most certainly would never move. I don’t get motion sick from VR and rarely need to take breaks, but after this happened a few times I had to take the headset off and lay down for a few minutes. It could be an issue with the PSVR headset tracking, but it’s worth mentioning nonetheless.

Verdict:


If you’ve been waiting for a new Psychonauts game and you have a PlayStation VR headset, you’ll want to pick this up. Although it isn’t the traditional Psychonauts game, it holds that same style and feeling of the original game which is arguably the most important part. Even if you’re not a huge Psychonauts fan but you’re looking for a new VR game, I’d recommend grabbing Rhombus of Ruin just because it uses the PSVR in fun ways and manages to be a great game even without the Psychonauts name attached to it. Unlike most VR games, this game has a good amount of time you can invest into it. It’s not 15 hours long or anything, but it isn’t a super short 45-minute “experience” like some other titles on the market.

Rise & Shine

 Review: Rise & Shine is a colorfully brutal game



Platforms: PC (reviewed), Xbox One
Developer: Super Mega Team
Publisher: Adult Swim Games
MSRP: $14.99

It really is great that I don't have a swear shake since Rise and Shine would have placed me in a wide range of obligation. You wouldn't think so just by taking a gander at it, however this little 2-D Action Puzzler packs a significant punch and will test your minds and your determination at a persistent pace at specific minutes. Obviously, I imply that positively as Rise and Shine speaks to an incredible begin to the new schedule year. No, it may not be a major spending title, but rather it is an amusement that is justified regardless of your time, particularly in the event that you are an enthusiast of diversions that pride themselves on trouble. 

When I last left off with Rise and Shine, I was simply wrapping up the amusement's opening arrangement by means of a Preview Build. Since being overhauled to the full discharge form, things have remained to a great extent the same outside of a couple of new foe sorts infused into the condition to blend things up and in addition a couple of personal satisfaction changes. On the off chance that you'd jump at the chance to look at that see, you can head here. 

I will state that one part of Rise and Shine didn't exactly take off as I was expecting, and that was the account. The amusement prides itself on satirizing various other real diversion establishments, intended to make you go, "Gracious I realize that amusement!" To be reasonable, it works, as I got myself inspired by Rise and Shine's a wide range of goes up against prevalent recreations, and now and again, I wish I just could have seen a greater amount of it. 

So, this is what you have to think about Rise and Shine: 

Rise and Shine's universe of computer game saints is adorable and a delight to witness, however it doesn't get enough time to...shine. 



One thing that I can state without a doubt is that you will appreciate taking in each ounce of Rise and Shine's splendidly rendered situations. It's an impeccable case of that reality that 2-D workmanship, in all its apparent constraints is not really a lesser approach than going completely 3-D. I reliably got myself awed with how Rise and Shine figured out how to use frontal area and foundation surfaces nearby basic shapes in mass that, when joined together, make one bigger visual impact. 

To the extent story and portrayal go, Rise and Shine seems to set itself up for an option that is greater than it really unites. Your character, Rise is an ordinary kid in an atypical world, where everything around him is so significantly greater and more grounded than he is. There is a concise story minute when Rise discovers his mom, and the combine discusses how he isn't prepared for what he's going to confront, yet the subject's investigation starts and closures with this prior minute Rise is pushed pull out into the diversion world to shoot stuff. 

Normally, with a great deal of little outside the box titles, there are impressively higher impediments with which they need to work in, and I can't resist the urge to feel like the story is one of them. Indeed, the diversion itself is not awfully long either, checking in at around 5 hours. Luckily, its length is not in at any rate a negative, as it more than compensates for it in a few ways. 

Rise and Shine makes an awesome showing with regards to of utilizing its amusement mechanics into staggeringly shrewd riddles. 


This was one zone of the amusement that I was not hoping to take off, but rather kid did it. In the see work, there was some generally straightforward slug route astounds that weren't anything too strange, however once I got past the opening salvo, Rise and Shine's confound configuration took off. There's one segment where you happen upon a sign that peruses "Dead Shall Pass" and each time you attempt to move past it, a monster laser bar shows up and fries you to a fresh. I won't ruin how to move beyond it, however I will state that it requires some out of the case feeling that conflicts with a specific normal slant. 

Rise and Shine additionally gives some really noteworthy set pieces. My most loved included venturing out inside a monster to restart its heart, where you need to murder foes utilizing zapped projectiles to energize it. As the grouping advances, the amusement makes utilization of its explosive hurling mechanics to make a ball like snare shot perplex to actuate switches once they are completely charged. It's this sort of repurposefulness and layering that makes Rise and Shine truly take off. 

Rise and Shine is not afraid to twitch you around on the trouble front. You will kick the bucket a considerable measure. 


Keep in mind that thing I said in regards to the story not being completely investigated? Here's the reason that barely matters. Rise and Shine's concentration is absolutely on conveying inconceivably troublesome yet (scarcely) finely tuned battle situations. Foes are differed, and the strategies for dispatching them are similarly as so. A few foes can be executed with enough projectiles while another will gradually tread towards you with a resistant shield that you have to evade. There's likewise one that will dash off the beaten path the moment before one of your projectiles has its effect, so you need to remunerate by propelling an explosive at it. 

These distinctive things meet up rather rapidly, and it's anything but difficult to end up evading and weaving while you sit tight for an opening that never comes. Rise and Shine rewards watchful hostility and rebuffs resignation and heedlessness. Truth be told, it rebuffs you on pretty much everything, except it's OK since the amusement never feels really incomprehensible; just falsely so when you're on your last nerve. 

Be that as it may, regardless of how disappointed you get to be with Rise and Shine, you won't have the capacity to help yet continue returning for additional. 

Decision: 




Rise and Shine makes for an awesome spending title for you gaming masochists out there. It's ruthless, tenacious, savvy, and an incredible sight. I making the most of my time with the amusement particularly along these lines, and I trust that on the off chance that you are in the market for something to challenge the old thumbsticks, that you give this one a look. 

It might do not have the account cleaves, however what it doesn't have in story, it more than compensates for it in gameplay.

Call of Duty: Infinite Warfare

 Call of Duty: Infinite Warfare



Call of Duty: Infinite Warfare

Developed by: Infinity Ward
Published by: Activision
Platform: PC, PS4, XONE 
Rated: MA15+



BAJO
There are lots of developers working on COD games, but the three big ones are Treyarch, Sledgehammer Games and Infinity ward, makers of Infinite warfare. But Infinity Ward's last game, Ghosts, was a real disappointment.

HEX
Yeah, it felt like it was caught between hardware generation changes. It was a total mixed bag of design and visuals. 

BAJO
Also, it wasn't fun. So Infinite Warfare is a real chance for the developer to turn things around. 

HEX
And when it comes to the campaign, dare I say Bajo, I think they have! This is a solid sci-fi space adventure, set far into the future, where a militant groups form a faction and make a surprise attack on Earth's defense force, the Solar Associated Treaty Organization. 

BAJO
Naturally Space war breaks out! And wouldn't you know it, you get promoted to captain, get your own ship, and it all rests on you to be the hero and save everything. First of all, there's great action throughout this campaign isn't there?

HEX
Yes! And some cool sci-fi ideas too, with the ship and weapon technology. Story wise though, it is still quite tricky to follow, which is pretty standard for COD. But I think it's probably one of the least nonsensical plots yet.

BAJO
Agreed. It's not quite nonsense! You play Nick Reyes, generic white man solider guy who spends much of his time arguing about war stuff with his staff. He's such a hero, he fights on the ground with the troops! Yes, he won't stay on the ship to plan out the war and organize things, LIKE A PROPER CAPTAIN SHOULD. Seriously, losing a ship captain in the middle of a space war is not a smart. 

HEX
He's a bad captain. But, he knows his stuff when it comes to combat. And there's plenty of cut scenes and storytelling to make this COD feel quite different, as your pulled through satisfying spaceship combat, spectacular air and ship assaults, and beautifully chaotic planet side warfare.

BAJO
There's so much running about as ships explode and bases are stormed. It's exciting stuff and you're right hex it feels like a very different kind of COD for a whole bunch of reasons. Gameplay wise, you till get your slow motion breaches and intense actions sequences, but the combat style has shifted slightly. Their last game, ghosts, felt like enemies were just in your way, I think we said actors slipping on banana peels. This time, your facing armored mechs, shielded robots, terrifying droids that fall apart spectacularly, and your standard goons who all often take more than few shots to go down. I think it's tougher, and maybe even a bit more strategic gun play. 

HEX
I think anything that can shake up the COD formula is a good thing. Although I still had trouble identifying who was on my team, just like in ghosts!

BAJO
OH me too! Wear a team hat or something! 

HEX
The futuristic setting has introduced a few other fun ideas like giving you the option to hack and take over enemy droids, turning life support on and off to mess up enemies, and our favourite, anti grav grenades that lift enemies off their feet. There's even a robot companion Bajo! I also really like how there are barely any black screens or cut scenes now. You spend a fair bit of time walking to your transport on your ship, talking about tactics and the war with your team along the way. 

BAJO
Yeah, you can tell it's a loading thing but you don't care, it reinforces a short consecutive timeline, kind of how the Batman Arkham games all take place in one night.

HEX
And the dialogue and chatter around you as you wander about between missions was solid army talk. In fact, I found all that surrounding dialogue much more interesting than anything in the cut scenes. 

BAJO
Me too, these guys all argue so much. One thing I really liked was how they balanced the visuals. We mostly reviewed the campaign on console, and this is a great looking game on PC too. You can tell they've worked hard to balance resolution, and texture quality, to keep a smooth frame rate depending on the scale and size of the action. What I mean is in the bigger sections, it looks like the resolution is maybe a bit lower. It's rare that the quality change jolts you, and I'm so impressed with how developers are doing this kind of thing lately. 

HEX
The missions structure changes up a little as well. Towards the end of the 6ish hour campaign, you can extend things further by playing a bunch of optional air combat and carrier assault missions, which give you perks that become very important on harder difficulties. They're fun missions, and you don't have to do them if you don't want to. Bajo I was impressed with the air combat. As I we all saw in the Battlefield 1 review, I'm not the best flyer in games, but these controls were intuitive and it was nearly impossible to be frustrated with them.

BAJO
They totally nailed the ship combat, you're right, they're so easy to fly, but there's still enough business for you to do with aiming, flares and leading targets to keep you interested. It's accessible in the right way. 

HEX
And when you transition from ship to on foot combat, thrilling!

BAJO
What a space adventure Hex! It reminds me of my favourite sci-fi books. Pretty much everything I read now days is an alcoholic space captain who pulls himself together with his crew to save the day. I mean, he's not alcoholic in this one but it's kind of the same thing. That would make it more interesting actually.Overall, this campaign is a nice shift on the cod design, with a nice rhythm and pace to the combat, given you time to breathe, with enough explosions in your face to get the heart pumping. 

HEX
Coincidentally, there is so much similar between this and Titanfall 2's excellent campaign. Robot friend, wall running, jet packing around in space. 

BAJO
OH MY I will NEVER get stick of jet packing around space Hex! And Titanfall 2 was made by Respawn which is made up of a bunch of Infinity Ward alumni, and yet I think the timing of this COD is going to be really bad for Titanfall 2.



HEX
Yeah me too. I do think Titanfall 2 has a far better game, without a doubt. But it doesn't have that brand power so if people are choosing? 

BAJO
Probably just get Battlefield 1. Right, multiplayer. Well first impressions were this feels a lot like last year's COD to me. It has the same movement system with wall running and jump packs. Blops 3's specialists are gone now but in their place are Rigs. These are basically a class based system which offer different perks, weapons and styles of play.

HEX
Yeah, it did feel very familiar to me too. And to be honest I was left asking myself, is that enough? In a season where we've seen the spectacular all out war of Battlefield One, while Titanfall in my opinion has done this kind of fast paced wall running gameplay better and it has giant robots that rain from the sky, can just more of the same really compete?

BAJO
They're playing it safe for sure, and while usually that might not be important for fans of the series, I've heard plenty of serious complaints within the COD community. Whether it's about pay-to-win micro transactions, frustrating spawns, or unfair lag, and people are always going to complain about spawn points and lag. That said, I certainly felt like I ran into a few of those issues myself.

HEX
Well I'll be the first to admit I'm a complete scrub when it comes to competing online at COD so I'll take any excuse I can get. But yeah, I just struggled to find the fun this time. The "time to kill", which is how long it takes for you to get killed seems quicker than ever and it's just this constant stream of death for me. If I've played on your team, I know I let you down and I'm sorry. 

BAJO
The thing that bugged me the most was the pay to win nature of the micro transactions, which can unlock powerful rare gun variants, that is a legitimate complaint. You can still unlock all that without paying, but the pace you earn salvage which is what you use to unlock the random packs is just too slow. If you're going to have an element of pay to win and don't want people to feel like they're being squeezed for cash.

HEX
Yeah, but it's just a bit uninspired. And I think it may be its own worst enemy this year. Because if you buy a more expensive version you'll get a full remaster of the incredible Modern Warfare campaign and multiplayer with it, lots of fans even joke that if you buy the remaster you'll get infinite warfare for free. So I feel like that's going to massively split the player base since many COD fans are just going to go play that. 

BAJO
Well time will tell which one players gravitate to. But one thing I was surprised to see is that there's also the ever popular Zombie mode here, which I guess they're bringing it to all future CODs now?

HEX
I guess so. But again there's nothing here that changes up the formula really, you and up to three others all run through a level, boarding up windows, buying guns, and buying access to new areas. I did find it took AGES to find a game.

BAJO
Yeah, but I did love the 80's Spaceland theme park though, although the celebrities in this outing are pretty weak, I mean Pee Wee Herman and Seth Green are the best you got?

HEX
Well David Hasselhoff is there too.

BAJO
David Hasselhoff is no Jeff Goldblum Hex. Anyway, we should wrap this up! Overall I'm frustrated with the lack on innovation in the multiplayer, but really happy with they are doing better with single player, so I'm chalking this cod up to a 3.5

HEX
Yeah, I would still say Titanfall 2 or Battlefield 1 are the better choices right now, but it's a solid outing for COD fans, I'm going to give it 3.5 as well.

Diluvion Review


Diluvion Review





Diluvion is in this most tragic category of dissatisfactory game: the sort with nice concepts. there is such a lot to like and appreciate on the surface that the game's profound awkwardness and convoluted mechanics simply hurt to expertise.

It presents associate uncommon attack a post-apocalyptic society wherever humanity does not move to house or board the nuclear wastes. Instead, they are forced to make civilization afresh underwater, with steampunk-inspired submarines and habitats as their solely means that of shelter. Humanity's solely hope of breaking through the oppressive ice higher than could be a godlike ancient whole thing lying at all-time low of the ocean.






As the captain of your own tiny vessel, you are tasked with recruiting a capable crew, building a ship strong enough to withstand the crushing ocean depths, and locating the powerful artifact before anyone else. As you creep your way to the bottom of the ocean, you'll often have a checklist of parts to grab, people to see, and enhancements to make. Much of your journey is spent scavenging supplies and key items in uncharted danger zones infested with landmines and sea creatures--and it's hard not to be affected by seeing how many other vessels tried and failed to infiltrate the same areas. One of the more chilling commonalities along the way is finding merchants who were stranded in isolated areas, waiting for someone to come along to give them the jump they needed to escape.

The game is at its unnerving best when it sends you into near-pitch blackness, with only the comfort of sonar to light the way toward your objective. Missions may be as simple as raiding a derelict ship, but even that might turn into a much different, frantic scramble away from unexpected danger. Being underwater, nothing in the world is particularly fast, but the management of resources to optimally escape a dangerous situation delivers great tension.


Thankfully, Diluvion isn't always fear and dread. The journey's gentle pace leads you to treasure every new landmark you come across--many awe-inspiring in either scale or design. Towns are elaborate wonders of construction. Most checkpoints are man-made structures overtaken by ice or algae. Diluvion's most notable accomplishment is its score, a beaut symphony that haunts every mile you journey in-game, accentuating the wonder in one scene, ratcheting up the tension in another. The more shallow sections of ocean are bright, wondrous places that you can find yourself wandering around aimlessly with a sense of peace and calm.

The ancillary, narrative experience of Diluvion is a fine one. It's the act of actually having to play the game that causes the whole thing to dissolve.

Interacting with other characters takes on a lighter tone, with the view switching from the artfully rendered 3D ocean to 2D when docking at towns or with other subs. There's an element of repetition here, since many of the stock NPCs are copy-pasted throughout the entire game, and most of them are interactive only to issue random grunts and sighs. The ones who do talk, however, speak in snappy, often funny lines of dialogue, with more than few characters worthy of endearing themselves over time--especially your erstwhile crew, who will interact not just with their captain but with each other when they're docked. The relationships tend to fall by the wayside as exploration ramps up, but it's always welcome when the game takes a breath and allows your helmsman to give the history of a new area or lets your crazy gunner talk rings around the submissive sonar expert. The ancillary, narrative experience of Diluvion is a fine one. It's the act of actually having to play the game that causes the whole thing to dissolve.




Diluvion is marred by unintuitive controls and one in all the foremost needlessly convoluted user interfaces in recent memory. this is often a drag that really shows its ugly face once your sub is forced into a fight. Your attack choices ar restricted to start with: you'll hearth shrapnel--or afterward, orientating torpedoes--at your enemies, and maneuver slowly around them. that is concerning the extent of your ways, and in follow, most military service battles within the game correspond less Assassin's Creed: flag than a tiddler blinking 2 submarine toys against one another going “pew-pew!” before eventually deciding one in all them gets to win. Boss fights ar well formed, however once the initial shock of the many of the creature styles fades away, you are left with the very fact that every one these issues multiply within the face of larger enemies. additional powerful gun upgrades facilitate later, however combat generally may be a slapdash affair that builds dread for the incorrect reasons.

When you are not fighting, you are exploring. you will get a continuing, easy-to-follow list of tasks for each mission, most of that simply revolve around traveling to associate unknown space and scanning for a selected sort of resource. Errand-running aside, the sport utterly flounders once it involves the particular act of navigating Diluvion's immense ocean. there's associate in-game map that doesn’t truly show the player's location relative to any of the landmarks they've visited. Your waypoint perform may be a college of golden fish WHO return to assist only if they desire it and infrequently swim through walls--something you can not do. Checkpoints ar oftentimes miles removed from wherever you have traveled, and running out of air throughout the journey back are some things that happens oftentimes till you invest the hefty funds needed to shop for a replacement air tank. often, even though you're able to reach a selected location, the sport contains a nasty habit of not telling you that you simply have to be compelled to hear a selected speech communication before a selected event is truly triggered.

For every one contemporary, intriguing, and pleasant component Diluvion brings to the table, the act of planning to expertise associatey of it's an exercise in frustration.

These ar the issues that plague Diluvion, and much too typically, the persistent state of your sub is “hopelessly lost.” the sport tries to create you are doing some actual direction work, that is admirable, however you are curst a restricted pool of resources (like air and food for the crew) that limit however long you'll pay call at the unknown before urgently desirous to refuel.


And in this lies truth tragedy of Diluvion. for each one contemporary, intriguing, and pleasant component it brings to the table, the act of planning to expertise associatey of it's an exercise in frustration. And whereas the story answers the queries display at the kickoff, additional typically than not those answers aren’t well worth the Sisyphean effort it takes to seek out them.